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Raycasting Game Development with JavaScript SDL & C
11. The Color Buffer/1. Color Buffer.mp4
648.6 MB
4. Casting Rays/4. Finding Horizontal Intersections.mp4
511.8 MB
16. Rendering Lines/3. Rasterizing Lines.mp4
465.9 MB
2. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4
369.6 MB
5. Rendering Wall Projection/1. Wall Projection.mp4
363.8 MB
4. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4
323.6 MB
16. Rendering Lines/1. The Line Equation.mp4
320.5 MB
15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4
318.7 MB
7. Starting our C Project/1. First Steps in C.mp4
289.4 MB
14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4
265.2 MB
1. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4
261.7 MB
17. Finishing Touches/6. Look Up Tables.mp4
260.8 MB
13. Wall Textures/1. Representing Textures in Memory.mp4
260.4 MB
2. A Quick Trigonometry Review/2. Quick Radians Review.mp4
258.5 MB
4. Casting Rays/8. Coding the Vertical Wall Hit.mp4
257.1 MB
5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4
246.1 MB
13. Wall Textures/4. Coding the Wall Texture Mapping.mp4
242.9 MB
3. 2D Map and Player Movement/2. Implementing the Map Class.mp4
237.9 MB
5. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4
235.8 MB
15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4
228.2 MB
[磁力链接]
添加时间:
2023-12-20
大小:
12.7 GB
最近下载:
2025-09-10
热度:
3052
Fundamentals of 2D Game Engines with C++ SDL and Lua
12. Using Lua/1. Embedding Lua in our C++ Application.mp4
511.5 MB
3. Game Loop and Time Step/1. The Game Loop.mp4
466.3 MB
11. Projectiles/1. The Projectile Emitter Component.mp4
446.2 MB
3. Game Loop and Time Step/2. Fixing the Time Step.mp4
431.0 MB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4
379.7 MB
9. Collisions/3. Improving our Collision Check.mp4
371.8 MB
9. Collisions/1. Identifying Collisions.mp4
352.4 MB
12. Using Lua/2. Reading Assets from the Lua File.mp4
340.1 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4
325.2 MB
2. Dependencies and Project Structure/1. Project Dependencies.mp4
315.4 MB
5. Sprites and Animations/5. Animated Sprites.mp4
309.5 MB
6. Handling Keyboard Input/1. The Keyboard Control Component.mp4
301.8 MB
4. Entity-Component Implementation/4. Working with C++ Generics.mp4
261.3 MB
7. Maps and Tiles/2. The Tile Component.mp4
256.5 MB
10. Text and Labels/1. The Label Component.mp4
237.4 MB
12. Using Lua/3. Entities and Components in our Lua Script.mp4
234.9 MB
2. Dependencies and Project Structure/4. Files and Folder Structure.mp4
234.6 MB
1. Introduction/1. Overview and Learning Outcomes.mp4
216.1 MB
13. Next Steps/1. Next Steps.mp4
215.8 MB
4. Entity-Component Implementation/3. Entity and Component Implementation.mp4
188.9 MB
[磁力链接]
添加时间:
2023-12-23
大小:
8.6 GB
最近下载:
2025-09-10
热度:
10435
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