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Raycasting Game Development with JavaScript SDL & C

  • 11. The Color Buffer/1. Color Buffer.mp4 648.6 MB
  • 4. Casting Rays/4. Finding Horizontal Intersections.mp4 511.8 MB
  • 16. Rendering Lines/3. Rasterizing Lines.mp4 465.9 MB
  • 2. A Quick Trigonometry Review/1. Quick Trigonometry Review.mp4 369.6 MB
  • 5. Rendering Wall Projection/1. Wall Projection.mp4 363.8 MB
  • 4. Casting Rays/6. Finding the First Intersection with the Map Cell.mp4 323.6 MB
  • 16. Rendering Lines/1. The Line Equation.mp4 320.5 MB
  • 15. Refactoring the SDL Graphics Code/2. Removing SDL Global Variables.mp4 318.7 MB
  • 7. Starting our C Project/1. First Steps in C.mp4 289.4 MB
  • 14. Angle Increment Distortion/2. Understanding the Angle Increment Distortion.mp4 265.2 MB
  • 1. Introduction and Motivations/1. Introduction and Learning Outcomes.mp4 261.7 MB
  • 17. Finishing Touches/6. Look Up Tables.mp4 260.8 MB
  • 13. Wall Textures/1. Representing Textures in Memory.mp4 260.4 MB
  • 2. A Quick Trigonometry Review/2. Quick Radians Review.mp4 258.5 MB
  • 4. Casting Rays/8. Coding the Vertical Wall Hit.mp4 257.1 MB
  • 5. Rendering Wall Projection/4. Fixing the Fishbowl Distortion.mp4 246.1 MB
  • 13. Wall Textures/4. Coding the Wall Texture Mapping.mp4 242.9 MB
  • 3. 2D Map and Player Movement/2. Implementing the Map Class.mp4 237.9 MB
  • 5. Rendering Wall Projection/3. Visualizing the Wall Projection.mp4 235.8 MB
  • 15. Refactoring the SDL Graphics Code/1. Working with a Full Screen Window.mp4 228.2 MB
[磁力链接] 添加时间:2023-12-20 大小:12.7 GB 最近下载:2025-09-10 热度:3052

Fundamentals of 2D Game Engines with C++ SDL and Lua

  • 12. Using Lua/1. Embedding Lua in our C++ Application.mp4 511.5 MB
  • 3. Game Loop and Time Step/1. The Game Loop.mp4 466.3 MB
  • 11. Projectiles/1. The Projectile Emitter Component.mp4 446.2 MB
  • 3. Game Loop and Time Step/2. Fixing the Time Step.mp4 431.0 MB
  • 4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4 379.7 MB
  • 9. Collisions/3. Improving our Collision Check.mp4 371.8 MB
  • 9. Collisions/1. Identifying Collisions.mp4 352.4 MB
  • 12. Using Lua/2. Reading Assets from the Lua File.mp4 340.1 MB
  • 12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4 325.2 MB
  • 2. Dependencies and Project Structure/1. Project Dependencies.mp4 315.4 MB
  • 5. Sprites and Animations/5. Animated Sprites.mp4 309.5 MB
  • 6. Handling Keyboard Input/1. The Keyboard Control Component.mp4 301.8 MB
  • 4. Entity-Component Implementation/4. Working with C++ Generics.mp4 261.3 MB
  • 7. Maps and Tiles/2. The Tile Component.mp4 256.5 MB
  • 10. Text and Labels/1. The Label Component.mp4 237.4 MB
  • 12. Using Lua/3. Entities and Components in our Lua Script.mp4 234.9 MB
  • 2. Dependencies and Project Structure/4. Files and Folder Structure.mp4 234.6 MB
  • 1. Introduction/1. Overview and Learning Outcomes.mp4 216.1 MB
  • 13. Next Steps/1. Next Steps.mp4 215.8 MB
  • 4. Entity-Component Implementation/3. Entity and Component Implementation.mp4 188.9 MB
[磁力链接] 添加时间:2023-12-23 大小:8.6 GB 最近下载:2025-09-10 热度:10435


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