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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

磁力链接/BT种子名称

Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

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种子哈希:ee8f6cd321e23bf7844f5d859fea07d7e7758cfc
文件大小: 3.47G
已经下载:658次
下载速度:极快
收录时间:2017-06-24
最近下载:2025-06-27

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文件列表

  • project_files.zip 948.7 MB
  • 20. Animating the first shot - Pyramid sliding across the table.flv 75.6 MB
  • 21. Animating the second shot - Pyramid opens.flv 72.6 MB
  • 14. Matching the table orientation on shot 1 cam.flv 63.2 MB
  • 19. Modeling the interior of the pyramid.flv 58.4 MB
  • 16. Testing our matchmove inside Maya and fixing any issues.flv 57.9 MB
  • 13. Hand-matching a camera inside Maya.flv 57.6 MB
  • 60. Adding the reflection to our background.flv 56.1 MB
  • 71. Using RotoPaint to fix background errors.flv 55.3 MB
  • 8. Manually tracking shot five.flv 53.8 MB
  • 22. Creating emitters for our nParticles.flv 53.0 MB
  • 33. Using projection techniques to vary particle color by distance.flv 52.2 MB
  • 18. Extruding and Beveling our pyramid.flv 52.2 MB
  • 27. Animating the goals on and off to create the transitions.flv 51.4 MB
  • 17. Modeling the pyramid asset.flv 51.2 MB
  • 4. Manually tracking shot two.flv 49.9 MB
  • 26. Creating the goal models for our particles.flv 49.1 MB
  • 49. Fixing shot 3 with color correction and Keyer nodes.flv 49.1 MB
  • 52. Tracking the table and combining keys to finish shot 5.flv 49.1 MB
  • 62. Using Keying techniques to fix depth in shot 2.flv 48.3 MB
  • 63. Creating an expansive ground shadow using existing images.flv 48.1 MB
  • 73. Animating the particle color correction during the fall.flv 47.9 MB
  • 32. Creating a material for our pyramid.flv 47.6 MB
  • 6. Manually tracking shot four.flv 47.1 MB
  • 29. Caching our particles and instancing geometry.flv 45.4 MB
  • 47. Color correcting our shots for consistency in Nuke.flv 43.4 MB
  • 9. Integrating our various matchmoves into one scene.flv 40.3 MB
  • 15. Constraining a preview camera to move with our shots.flv 40.0 MB
  • 51. Using a luma keyer to darken our scene in shot 5.flv 39.8 MB
  • 68. Adding larger ground ambient occluion.flv 38.7 MB
  • 57. Adding DOF and dilating our pass to fix edge issues.flv 38.5 MB
  • 61. Tweaking the reflection and adding AO to the background.flv 38.5 MB
  • 58. Adding motion blur using our motion vector pass.flv 38.2 MB
  • 44. Creating the reflection height shader and pass.flv 37.7 MB
  • 34. Animating the particle projection to stay with our particles.flv 37.7 MB
  • 72. Converting shot 4 to shot 5 and fixing alpha issues.flv 37.3 MB
  • 36. Creating a clean plate and reflection map for shot 1.flv 37.0 MB
  • 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv 36.1 MB
  • 25. Keeping our nParticles in the pyramid and creating a vortex.flv 34.7 MB
  • 50. Reusing color correction nodes to save time on shot 4.flv 33.8 MB
  • 28. Using a Gravity force to create falling particles.flv 33.7 MB
  • 24. Adding Newton and Drag forces to draw our particles into the air.flv 33.5 MB
  • 56. Using our Clean Plate to fix shot 1.flv 33.4 MB
  • 48. Using a ColorLookup and ColorCorrect to push our footage.flv 33.4 MB
  • 30. Bringing in our HDR image for indirect lighting.flv 33.1 MB
  • 10. Continuing to integrate our shots together in Maya.flv 32.2 MB
  • 64. Blurring our Depth and Motion Vectors for a soft look.flv 32.1 MB
  • 5. Manually tracking shot three.flv 31.7 MB
  • 11. Creating low-quality previews in Composite for use in Maya.flv 31.4 MB
  • 37. Projecting our reflection map onto our geometry.flv 30.9 MB
  • 59. Lightwrapping and blurring to composite with background.flv 29.2 MB
  • 31. Adding direct lighting sources.flv 29.0 MB
  • 70. Converting Shot 3 to Shot 4 and making color tweaks.flv 28.9 MB
  • 23. Animating the emitters in sync with the doors opening.flv 28.7 MB
  • 54. Combining our basic color passes and specularity.flv 28.3 MB
  • 69. RotoPainting markers out of the background.flv 27.5 MB
  • 53. Breaking apart our EXR into passes and setting the colorspace.flv 27.4 MB
  • 3. Creating a plan to keep our shots consistent for Maya.flv 27.0 MB
  • 2. Examining the shots and the footage.flv 26.9 MB
  • 65. Painting out the visible markers using RotoPaint.flv 26.6 MB
  • 39. Changing our Ambient Occlusion pass for the best results.flv 25.6 MB
  • 12. Offsetting our cameras and image planes to play correctly.flv 24.8 MB
  • 74. RotoPainting markers and viewing the final shots.flv 24.7 MB
  • 45. Doing final checks on render settings and batch rendering.flv 24.7 MB
  • 55. Combining passes to create a proper foreground alpha.flv 24.0 MB
  • 42. Overriding render layers to render each camera separately.flv 23.7 MB
  • 35. Animating the particle ramp and beginning our table shader.flv 22.3 MB
  • 40. Choosing the file type and frame buffer for compositing.flv 22.2 MB
  • 41. Rendering with multiple cameras and fixing the preview cam.flv 21.2 MB
  • 66. Using the particle matte to color correct our particles.flv 18.9 MB
  • 43. Creating a layer to output a particle matte pass.flv 18.3 MB
  • 7. Creating the coordinate system for shot four.flv 17.2 MB
  • 38. Setting up basic render passes and layers.flv 15.3 MB
  • 46. Dealing with mental ray® 'out of memory' errors.flv 12.7 MB
  • 1. Introduction and Project Overview.flv 11.5 MB

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