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文件列表

  • 21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4 183.0 MB
  • 03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4 162.8 MB
  • 26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4 138.2 MB
  • 26 Clipping/26.07 Intersection Between Line & Plane.mp4 123.7 MB
  • 20 Texture Mapping/20.07 Barycentric Coordinates.mp4 110.4 MB
  • 26 Clipping/26.16 Clipping Space.mp4 109.7 MB
  • 21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4 107.3 MB
  • 26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4 104.9 MB
  • 27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp4 103.8 MB
  • 26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp4 103.8 MB
  • 28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp4 101.6 MB
  • 25 Camera/25.01 Camera Space.mp4 98.6 MB
  • 26 Clipping/26.15 Clipping Texture UV Coordinates.mp4 98.4 MB
  • 29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp4 97.7 MB
  • 20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp4 97.1 MB
  • 01 Introduction/1.01 Introduction and Learning Outcomes.mp4 96.1 MB
  • 29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp4 96.0 MB
  • 24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp4 93.0 MB
  • 26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp4 92.3 MB
  • 25 Camera/25.03 Look At Transformations.mp4 91.3 MB
  • 20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp4 91.0 MB
  • 19 Light and Shading/19.01 Flat Shading.mp4 90.8 MB
  • 29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp4 89.3 MB
  • 23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp4 89.0 MB
  • 26 Clipping/26.09 Polygon Typedef.mp4 87.9 MB
  • 10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp4 85.7 MB
  • 18 Projection Matrix/18.01 Defining a Projection Matrix.mp4 81.1 MB
  • 20 Texture Mapping/20.01 Texture Mapping.mp4 80.6 MB
  • 28 Multiple Meshes/28.04 Finishing our Implementation.mp4 80.1 MB
  • 25 Camera/25.09 Coding a Simple FPS Camera Movement.mp4 78.8 MB
  • 29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp4 78.2 MB
  • 20 Texture Mapping/20.10 Visualizing Textured Triangles.mp4 78.1 MB
  • 07 Linear Transformations/7.04 Rotating Vectors.mp4 77.2 MB
  • 20 Texture Mapping/20.02 Representing Textures in Memory.mp4 76.7 MB
  • 19 Light and Shading/19.02 Coding Flat Shading & Light.mp4 74.1 MB
  • 18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp4 71.6 MB
  • 20 Texture Mapping/20.03 Texture Typedef.mp4 70.7 MB
  • 04 Multiple Header Files/4.01 Defining Header Files.mp4 70.3 MB
  • 29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp4 70.0 MB
  • 16 Matrices/16.01 Matrices Overview.mp4 69.7 MB
  • 29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp4 67.7 MB
  • 02 Compiling our Project/2.01 Project Dependencies.mp4 67.4 MB
  • 29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp4 67.3 MB
  • 24 Z-Buffer/24.01 Z-Buffer.mp4 66.3 MB
  • 03 SDL Setup and Color Buffer/3.08 SDL Texture.mp4 65.5 MB
  • 25 Camera/25.05 Coding the LookAt Function.mp4 65.3 MB
  • 08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp4 64.7 MB
  • 26 Clipping/26.13 Visualizing Clipped Triangles.mp4 64.3 MB
  • 26 Clipping/26.01 Frustum Clipping.mp4 64.0 MB
  • 16 Matrices/16.02 Matrix Operations.mp4 63.8 MB
  • 13 Vector Operations/13.11 Back-face Culling Code.mp4 62.2 MB
  • 28 Multiple Meshes/28.05 Handedness & Orientation.mp4 62.0 MB
  • 13 Vector Operations/13.08 Dot Product.mp4 61.8 MB
  • 12 OBJ Files/12.03 Loading OBJ File Content.mp4 61.6 MB
  • 25 Camera/25.02 Look At Camera Model.mp4 61.6 MB
  • 22 Decoding PNG Files/22.03 Loading PNG File Content.mp4 61.5 MB
  • 13 Vector Operations/13.13 Vector Normalization.mp4 60.9 MB
  • 24 Z-Buffer/24.02 Z-Buffer Code.mp4 60.6 MB
  • 17 3D Matrix Transformations/17.10 The World Matrix.mp4 60.5 MB
  • 03 SDL Setup and Color Buffer/3.02 Rendering an SDL Window.mp4 60.5 MB
  • 05 Vectors and Points/5.02 Vectors.mp4 60.1 MB
  • 22 Decoding PNG Files/22.01 Decoding PNG Files.mp4 59.7 MB
  • 28 Multiple Meshes/28.03 Implementing Multiple Textures.mp4 59.1 MB
  • 29 CPU vs. GPU Rasterization/29.06 Edge Function & Barycentric Weights.mp4 57.9 MB
  • 15 Sorting Faces by Depth/15.03 Coding a Sorting Function.mp4 57.4 MB
  • 17 3D Matrix Transformations/17.12 Translation is Not a Linear Transformation.mp4 56.7 MB
  • 06 Projecting Points/6.03 Perspective Projection.mp4 56.1 MB
  • 18 Projection Matrix/18.02 Populating our Perspective Projection Matrix.mp4 56.0 MB
  • 12 OBJ Files/12.01 OBJ Files.mp4 56.0 MB
  • 10 Line Drawing/10.01 Line Equation.mp4 55.7 MB
  • 17 3D Matrix Transformations/17.02 3D Scale Matrix.mp4 54.3 MB
  • 30 Conclusion and Next Steps/30.03 Next Steps.mp4 54.1 MB
  • 17 3D Matrix Transformations/17.07 3D Rotation Matrices.mp4 52.5 MB
  • 07 Linear Transformations/7.06 Proof of Angle Sine Addition.mp4 52.3 MB
  • 14 Triangle Rasterization/14.06 Flat-Bottom Triangle Algorithm.mp4 52.3 MB
  • 19 Light and Shading/19.04 Smooth Shading Techniques.mp4 51.7 MB
  • 28 Multiple Meshes/28.01 Declaring Multiple Meshes.mp4 51.3 MB
  • 17 3D Matrix Transformations/17.01 3D Matrix Transformations.mp4 50.4 MB
  • 17 3D Matrix Transformations/17.05 3D Translation Matrix.mp4 50.0 MB
  • 16 Matrices/16.03 Properties of Matrix Multiplication.mp4 47.9 MB
  • 18 Projection Matrix/18.07 Row-major and Column-major Orders.mp4 47.2 MB
  • 03 SDL Setup and Color Buffer/3.14 Creating a Function to Draw Rectangles.mp4 46.9 MB
  • 26 Clipping/26.14 Horizontal & Vertical FOV Angles.mp4 46.6 MB
  • 25 Camera/25.08 A Simple FPS Camera Movement.mp4 46.2 MB
  • 14 Triangle Rasterization/14.04 Solution to the Triangle Midpoint.mp4 46.0 MB
  • 10 Line Drawing/10.03 Coding a Function to Draw Lines.mp4 45.9 MB
  • 17 3D Matrix Transformations/17.04 Scale Matrix Code.mp4 45.2 MB
  • 15 Sorting Faces by Depth/15.01 Painter's Algorithm.mp4 44.9 MB
  • 26 Clipping/26.06 Defining Points Inside and Outside Planes.mp4 44.9 MB
  • 14 Triangle Rasterization/14.12 Different Rendering Options Solution.mp4 44.4 MB
  • 09 Triangles and Vertices/9.02 Vertices and Triangle Faces.mp4 44.3 MB
  • 25 Camera/25.04 The LookAt Function.mp4 44.1 MB
  • 09 Triangles and Vertices/9.01 Triangles and Meshes.mp4 42.6 MB
  • 14 Triangle Rasterization/14.15 Colored Triangle Faces.mp4 42.0 MB
  • 11 Dynamic Arrays/11.01 Dynamic Arrays.mp4 41.4 MB
  • 14 Triangle Rasterization/14.07 Flat-Bottom Triangle Code.mp4 41.0 MB
  • 13 Vector Operations/13.03 Vector Magnitude.mp4 40.9 MB
  • 13 Vector Operations/13.06 Vector Cross Product.mp4 40.3 MB
  • 03 SDL Setup and Color Buffer/3.11 Drawing a Background Grid.mp4 40.0 MB
  • 16 Matrices/16.04 Examples of Matrix Multiplication.mp4 39.7 MB
  • 04 Multiple Header Files/4.02 Coding New Header Files.mp4 39.5 MB
  • 20 Texture Mapping/20.09 Function to Compute (α, β, γ).mp4 38.9 MB
  • 16 Matrices/16.06 2D Rotation Matrix.mp4 38.8 MB
  • 13 Vector Operations/13.07 Finding the Normal Vector.mp4 38.8 MB
  • 11 Dynamic Arrays/11.03 Dynamic Mesh Vertices and Faces.mp4 38.7 MB
  • 14 Triangle Rasterization/14.01 Triangle Fill.mp4 38.6 MB
  • 06 Projecting Points/6.01 Orthographic Projection.mp4 38.4 MB
  • 27 Code Polishing & Refactoring/27.06 Implementing the Camera Pitch Rotation.mp4 38.2 MB
  • 23 Textured OBJ Files/23.02 Preventing Texture Buffer Overflow.mp4 38.0 MB
  • 07 Linear Transformations/7.01 Vector Transformations.mp4 37.8 MB
  • 18 Projection Matrix/18.05 Projecting Negative Values.mp4 37.3 MB
  • 27 Code Polishing & Refactoring/27.05 Exercise. Camera Pitch Rotation.mp4 33.6 MB
  • 07 Linear Transformations/7.02 Review of Sine Cosine and Tangent.mp4 33.1 MB
  • 03 SDL Setup and Color Buffer/3.01 Creating an SDL Window.mp4 32.2 MB
  • 26 Clipping/26.12 Converting Polygons Back Into Triangles.mp4 32.0 MB
  • 02 Compiling our Project/2.06 Configuring Visual Studio on Windows.mp4 31.3 MB
  • 27 Code Polishing & Refactoring/27.03 Simulating Low-Resolution Displays.mp4 31.2 MB
  • 13 Vector Operations/13.01 Back-face Culling Motivation.mp4 30.7 MB
  • 14 Triangle Rasterization/14.08 Flat-Top Triangle Algorithm.mp4 29.2 MB
  • 24 Z-Buffer/24.04 Implementing a Z-Buffer for Filled Triangles.mp4 29.1 MB
  • 07 Linear Transformations/7.05 Vector Rotation Function.mp4 29.0 MB
  • 26 Clipping/26.05 Initializing an Array of Frustum Planes.mp4 28.9 MB
  • 26 Clipping/26.02 Planes.mp4 28.7 MB
  • 14 Triangle Rasterization/14.02 Flat-Bottom & Flat-Top Technique.mp4 28.1 MB
  • 25 Camera/25.07 Variable Delta-time.mp4 27.9 MB
  • 14 Triangle Rasterization/14.05 Coding the Triangle Midpoint Computation.mp4 27.4 MB
  • 05 Vectors and Points/5.01 The Draw Pixel Function.mp4 27.2 MB
  • 08 Fixed Time Step/8.02 Using a Delay Function.mp4 26.7 MB
  • 17 3D Matrix Transformations/17.08 Rotation Matrix Code.mp4 25.9 MB
  • 23 Textured OBJ Files/23.04 Visualizing Textured OBJ Models.mp4 25.9 MB
  • 13 Vector Operations/13.10 Back-face Culling Algorithm.mp4 25.4 MB
  • 13 Vector Operations/13.04 Vector Addition and Subtraction.mp4 25.4 MB
  • 20 Texture Mapping/20.06 Textured Flat-Top Triangle.mp4 25.3 MB
  • 20 Texture Mapping/20.04 Textured Triangles.mp4 25.1 MB
  • 03 SDL Setup and Color Buffer/3.09 Fullscreen Window.mp4 24.9 MB
  • 05 Vectors and Points/5.04 Review of C Structs.mp4 24.9 MB
  • 14 Triangle Rasterization/14.03 Activity. Find Triangle Midpoint.mp4 24.9 MB
  • 12 OBJ Files/12.02 Exercise. Loading OBJ File Content.mp4 24.7 MB
  • 03 SDL Setup and Color Buffer/3.10 Exercise. Drawing a Background Grid.mp4 24.7 MB
  • 14 Triangle Rasterization/14.09 Flat-Top Triangle Code.mp4 24.6 MB
  • 05 Vectors and Points/5.05 Array of Points.mp4 23.8 MB
  • 19 Light and Shading/19.06 Inverted Vertical Screen Values.mp4 23.8 MB
  • 26 Clipping/26.03 Exercise. Right Frustum Plane Point & Normal.mp4 23.4 MB
  • 24 Z-Buffer/24.03 Exercise. Z-Buffer for Filled Triangles.mp4 22.6 MB
  • 07 Linear Transformations/7.08 Proof of Angle Cosine Addition.mp4 22.6 MB
  • 03 SDL Setup and Color Buffer/3.13 Exercise. Drawing Rectangles.mp4 22.4 MB
  • 03 SDL Setup and Color Buffer/3.04 Allocating Memory and Freeing Resources.mp4 20.8 MB
  • 24 Z-Buffer/06 Revisiting the PS1 Look.html 20.5 MB
  • 27 Code Polishing & Refactoring/27.04 Refactoring Light Globals.mp4 18.9 MB
  • 14 Triangle Rasterization/14.10 Avoiding Division by Zero.mp4 18.3 MB
  • 17 3D Matrix Transformations/17.03 Matrix Typedef.mp4 18.1 MB
  • 21 Perspective Correct Textures/21.06 Inverted Cube UV Coordinates.mp4 17.7 MB
  • 15 Sorting Faces by Depth/04 Triangles, Polygons, and More....html 17.5 MB
  • 27 Code Polishing & Refactoring/27.01 Working with Static Variables.mp4 17.0 MB
  • 01 Introduction/1.03 Words of Encouragement.mp4 16.9 MB
  • 18 Projection Matrix/18.04 Exercise. Projecting Negative Values.mp4 15.7 MB
  • 17 3D Matrix Transformations/17.06 Translation Matrix Code.mp4 15.3 MB
  • 02 Compiling our Project/2.04 The Compilation Flow.mp4 14.4 MB
  • 02 Compiling our Project/2.05 Working with Makefiles.mp4 12.0 MB
  • 06 Projecting Points/6.05 Coordinate System Handedness.mp4 11.7 MB
  • 02 Compiling our Project/2.03 Project Folder Structure.mp4 11.1 MB
  • 06 Projecting Points/6.04 Implementing the Perspective Divide.mp4 10.8 MB
  • 17 3D Matrix Transformations/17.11 Order of Transformations.mp4 10.0 MB
  • 02 Compiling our Project/2.02 A Quick Note for Windows Users.mp4 9.6 MB
  • 09 Triangles and Vertices/9.03 Triangle Edges.mp4 8.9 MB
  • 13 Vector Operations/13.05 Vector Scalar Multiplication and Division.mp4 7.7 MB
  • 14 Triangle Rasterization/16 Number of Triangles vs. Performance.html 7.3 MB
  • 21 Perspective Correct Textures/21.02 PS1 Games and Affine Texture Mapping.mp4 7.2 MB
  • 05 Vectors and Points/5.03 Declaring a Vector Type.mp4 5.2 MB
  • 01 Introduction/1.02 How to Take this Course.mp4 4.5 MB
  • 22 Decoding PNG Files/22.04 Freeing PNG Textures.mp4 3.7 MB
  • 30 Conclusion and Next Steps/02 Older Hardware 3D Techniques.html 3.7 MB
  • 19 Light and Shading/05 Gouraud Shading in Games.html 3.0 MB
  • 13 Vector Operations/02 Back-face Culling in Games.html 2.4 MB
  • 06 Projecting Points/02 Isometric Projection.html 1.7 MB
  • 28 Multiple Meshes/attachments/3drenderer-221113-022633.zip 1.4 MB
  • 27 Code Polishing & Refactoring/attachments/3drenderer-221113-022543.zip 1.4 MB
  • 27 Code Polishing & Refactoring/attachments/3drenderer-221113-022522.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022115.zip 1.4 MB
  • 28 Multiple Meshes/attachments/3drendererfinal-221113-022708.zip 1.4 MB
  • 27 Code Polishing & Refactoring/attachments/3drenderer-221113-022502.zip 1.4 MB
  • 27 Code Polishing & Refactoring/attachments/3drenderer-221113-022438.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022242.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022222.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022202.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022143.zip 1.4 MB
  • 26 Clipping/attachments/3drenderer-221113-022045.zip 1.4 MB
  • 25 Camera/attachments/3drenderer-221113-021955.zip 1.4 MB
  • 25 Camera/attachments/3drenderer-221113-021746.zip 1.4 MB
  • 25 Camera/attachments/3drenderer-221113-021937.zip 1.4 MB
  • 24 Z-Buffer/attachments/3drenderer-221113-020950.zip 1.4 MB
  • 24 Z-Buffer/attachments/3drenderer-221113-021011.zip 1.4 MB
  • 23 Textured OBJ Files/attachments/3drenderer-221113-020913.zip 1.4 MB
  • 23 Textured OBJ Files/attachments/3drenderer-221113-020824.zip 1.4 MB
  • 24 Z-Buffer/attachments/3drenderer-221113-021500.zip 1.4 MB
  • 24 Z-Buffer/attachments/3drenderer-221113-021534.zip 1.4 MB
  • 25 Camera/06 So, What Actually Gets Transformed.html 1.2 MB
  • 26 Clipping/17 Deciding What Not to Render.html 870.3 kB
  • 11 Dynamic Arrays/04 Separation of Vertex and Faces.html 318.7 kB
  • 23 Textured OBJ Files/03 A Small Note on Rasterization Rules.html 283.6 kB
  • 26 Clipping/attachments/JoyKennethClipping-200905-175314.pdf 202.6 kB
  • 13 Vector Operations/14 Normalization & Direction.html 163.2 kB
  • 17 3D Matrix Transformations/09 3D Rotation Direction & Handedness.html 156.9 kB
  • 30 Conclusion and Next Steps/01 Modern Hardware 3D Techniques.html 150.2 kB
  • 13 Vector Operations/attachments/DotProductVisualizer-200426-195719.zip 131.0 kB
  • 07 Linear Transformations/07 Exercise Proving the Angle Cosine Addition.html 118.6 kB
  • 14 Triangle Rasterization/14 Typedef for Color Values.html 101.9 kB
  • 03 SDL Setup and Color Buffer/05 Checking for Errors in Memory Allocation.html 83.7 kB
  • 15 Sorting Faces by Depth/02 Exercise Sorting Faces.html 81.2 kB
  • 21 Perspective Correct Textures/attachments/KokLimLow-PerspectiveCorrectInterpolation.pdf 79.1 kB
  • 14 Triangle Rasterization/13 Compiler Error & Enum Declaration.html 61.1 kB
  • 20 Texture Mapping/attachments/BarycentricVisualizer-200410-190715.zip 48.6 kB
  • 13 Vector Operations/09 Dot Product & Vector Length.html 37.3 kB
  • 23 Textured OBJ Files/attachments/3drenderer-221113-020800.zip 36.3 kB
  • 22 Decoding PNG Files/attachments/3drenderer-221113-020432.zip 36.1 kB
  • 22 Decoding PNG Files/attachments/3drenderer-221113-020736.zip 36.1 kB
  • 16 Matrices/attachments/solution-matrix-multiplication.png 31.0 kB
  • 19 Light and Shading/attachments/3drenderer-200831-180712.zip 29.6 kB
  • 19 Light and Shading/attachments/3drenderer-200831-174429.zip 29.6 kB
  • 14 Triangle Rasterization/attachments/3drenderer-200830-232730.zip 28.9 kB
  • 21 Perspective Correct Textures/attachments/3drenderer-221113-015948.zip 27.3 kB
  • 21 Perspective Correct Textures/attachments/3drenderer-221113-020405.zip 26.5 kB
  • 20 Texture Mapping/attachments/3drenderer-221113-015749.zip 26.4 kB
  • 20 Texture Mapping/attachments/3drenderer-201219-201327.zip 25.4 kB
  • 16 Matrices/05 Exercise Matrix Multiplication.html 22.8 kB
  • 19 Light and Shading/03 A Note on Vector Normalization.html 20.5 kB
  • 03 SDL Setup and Color Buffer/3.12 Background Color Patterns.html 18.9 kB
  • 18 Projection Matrix/attachments/3drenderer-200831-164731.zip 18.6 kB
  • 17 3D Matrix Transformations/attachments/3drenderer-200831-023103.zip 18.2 kB
  • 23 Textured OBJ Files/05 Color Bytes (RGBA vs. ABGR).html 18.1 kB
  • 17 3D Matrix Transformations/attachments/3drenderer-200831-022642.zip 18.1 kB
  • 17 3D Matrix Transformations/attachments/3drenderer-200831-021616.zip 17.8 kB
  • 17 3D Matrix Transformations/attachments/3drenderer-200831-015838.zip 17.7 kB
  • 15 Sorting Faces by Depth/attachments/3drenderer-200831-004245.zip 16.6 kB
  • 14 Triangle Rasterization/attachments/3drenderer-200426-200054.zip 16.5 kB
  • 14 Triangle Rasterization/attachments/3drenderer-200830-233039.zip 16.3 kB
  • 14 Triangle Rasterization/attachments/3drenderer-200830-232410.zip 16.0 kB
  • 13 Vector Operations/attachments/3drenderer-200830-100843.zip 15.8 kB
  • 13 Vector Operations/attachments/3drenderer-200830-100015.zip 15.7 kB
  • 13 Vector Operations/attachments/3drenderer-200830-094243.zip 14.8 kB
  • 12 OBJ Files/attachments/3drenderer-200830-090827.zip 14.3 kB
  • 03 SDL Setup and Color Buffer/07 The Operator Sizeof.html 9.8 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-203744.zip 8.0 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-202115.zip 7.8 kB
  • 11 Dynamic Arrays/attachments/3drenderer-200830-085209.zip 7.8 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-202219.zip 7.7 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-202147.zip 7.5 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-204609.zip 7.4 kB
  • 11 Dynamic Arrays/attachments/3drenderer-200830-084947.zip 7.4 kB
  • 29 CPU vs. GPU Rasterization/attachments/trianglerasterizer-230326-202640.zip 7.1 kB
  • 10 Line Drawing/attachments/3drenderer-200830-084438.zip 6.1 kB
  • 09 Triangles and Vertices/attachments/3drenderer-200830-081647.zip 5.8 kB
  • 08 Fixed Time Step/attachments/3drenderer-200830-080851.zip 4.3 kB
  • 08 Fixed Time Step/attachments/3drenderer-200830-080812.zip 4.2 kB
  • 07 Linear Transformations/attachments/3drenderer-200830-073641.zip 4.1 kB
  • 06 Projecting Points/attachments/3drenderer-200830-071229.zip 4.0 kB
  • 06 Projecting Points/attachments/3drenderer-200830-070327.zip 3.9 kB
  • 04 Multiple Header Files/attachments/3drenderer-200830-064203.zip 2.8 kB
  • 29 CPU vs. GPU Rasterization/09 A Fixed-Point Rasterizer.txt 2.5 kB
  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-053022.zip 2.0 kB
  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-052021.zip 1.9 kB
  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-051721.zip 1.9 kB
  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-045144.zip 1.9 kB
  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-044105.zip 1.8 kB
  • 18 Projection Matrix/08 Order of Transformations for Row-major and Column-major.html 1.5 kB
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  • 03 SDL Setup and Color Buffer/attachments/3drenderer-200830-032529.zip 1.4 kB
  • 14 Triangle Rasterization/11 Exercise Selecting Different Rendering Modes.html 1.4 kB
  • 18 Projection Matrix/06 Projection in OpenGL & DirectX.html 1.3 kB
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  • 03 SDL Setup and Color Buffer/15 1 Quiz Color Buffer.txt 622 Bytes
  • 21 Perspective Correct Textures/05 A Deeper Look into Perspective Correct Theory.html 601 Bytes
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  • 07 Linear Transformations/03 2 Trigonometric Functions Quiz.txt 477 Bytes
  • 17 3D Matrix Transformations/attachments/left-hand-rotation-matrices.zip 452 Bytes
  • 03 SDL Setup and Color Buffer/15 2 Quiz Color Buffer.txt 339 Bytes

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