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[ CourseWikia.com ] Udemy - Working with Python - Introductory Level

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[ CourseWikia.com ] Udemy - Working with Python - Introductory Level

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文件大小: 2.89G
已经下载:354次
下载速度:极快
收录时间:2022-02-27
最近下载:2025-02-16

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文件列表

  • ~Get Your Files Here !/4. Implementing an Inventory/3. Completing the functionality for picking items up.mp4 145.2 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/8. Equipping items.mp4 135.4 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/6. Warning the player when their health is low.mp4 134.0 MB
  • ~Get Your Files Here !/7. Improving the game interface/1. Adding a status bar.mp4 123.9 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/3. Prepopulating all rooms in the map.mp4 119.5 MB
  • ~Get Your Files Here !/1. Introduction/1. Introduction.mp4 104.1 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/9. Showing items and monsters.mp4 94.3 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/6. Using a new data type, tuples, to help with room descriptions.mp4 81.1 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/7. Dropping items.mp4 77.7 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/11. Printing help and sanitizing user input.mp4 77.1 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/8. Adjusting the attack roll based on weapon, armor, shield, and monster type.mp4 71.7 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/10. Making the map function more useful.mp4 69.5 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/7. Adding XP, incrementing the number of monsters defeated, and awarding gold.mp4 68.6 MB
  • ~Get Your Files Here !/7. Improving the game interface/4. Finishing up the game logic.mp4 66.9 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/9. Showing equipped items, and a challenge.mp4 66.3 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/9. Making decisions based on user input.mp4 65.4 MB
  • ~Get Your Files Here !/7. Improving the game interface/3. Solution to challenge.mp4 63.7 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/4. Keeping track of the player's location, and limiting movement to the current map.mp4 62.7 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/9. Implementing a (partially functional) map command.mp4 58.5 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/12. Implement the status command, to show the player how they are doing.mp4 56.2 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/6. Cleaning up game play by printing room descriptions only when necessary.mp4 54.4 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/9. Letting a player rest to regain health.mp4 54.3 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/2. Giving the player a chance to fight or flee.mp4 51.8 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/12. Spicing things up with colour.mp4 51.6 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/2. Getting started with picking items up.mp4 51.0 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/7. Navigating around the labyrinth.mp4 49.5 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/1. Python Classes.mp4 49.3 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/11. Unequip an item.mp4 48.0 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/11. Finalizing the map command.mp4 47.4 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/7. Trying out our code and updating our position on the map.mp4 44.5 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/1. Lists, and adding a list to the Player class for inventory items.mp4 43.3 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/4. Player's turn.mp4 40.8 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/5. Using our classes, and getting started with game movement.mp4 39.9 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/8. An aside the dictionary data structure.mp4 38.8 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/3. Starting combat rolling for initiative.mp4 38.1 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/10. An aside Python's comparison operators.mp4 37.8 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/2. Defining how big our map will be, and saving that information in the Game class.mp4 36.9 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/8. Reading from the terminal.mp4 33.8 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/4. Displaying the current inventory.mp4 32.0 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/1. How combat will work.mp4 30.6 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/5. Monster's turn.mp4 29.3 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/10. Solution to challenge.mp4 28.1 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/5. Getting started with our adventure game.mp4 27.8 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/8. Keeping track of player movement.mp4 27.5 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/1. Hello, World!.mp4 24.7 MB
  • ~Get Your Files Here !/1. Introduction/7. How to ask for help.mp4 24.4 MB
  • ~Get Your Files Here !/1. Introduction/6. Python resources and documentation.mp4 23.9 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/2. The structure of a Python Program.mp4 23.7 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/5. An aside more about looping.mp4 22.2 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/6. Another aside functions.mp4 22.1 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/4. Where to put variables scope.mp4 21.7 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/6. Solution to challenge.mp4 20.1 MB
  • ~Get Your Files Here !/1. Introduction/2. About me.mp4 20.0 MB
  • ~Get Your Files Here !/1. Introduction/3. Installing Python (Macintosh).mp4 19.9 MB
  • ~Get Your Files Here !/4. Implementing an Inventory/13. An aside different ways of printing strings with variables.mp4 17.2 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/4. The Game class.mp4 17.0 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/1. What we are going to build in this section.mp4 16.9 MB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/5. Challenge verifying our logic when checking player movement.mp4 16.2 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/7. Implementing a while loop to keep the program running.mp4 15.9 MB
  • ~Get Your Files Here !/1. Introduction/4. Installing Python (Windows).mp4 15.7 MB
  • ~Get Your Files Here !/7. Improving the game interface/2. Challenge revise welcome text to explain why players have no weapons or armor.mp4 10.8 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/3. The Room class.mp4 10.3 MB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/2. The Player class.mp4 10.2 MB
  • ~Get Your Files Here !/1. Introduction/8. Is Python interpreted, compiled, or both.mp4 9.2 MB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/3. An aside Python's basic data types.mp4 8.9 MB
  • ~Get Your Files Here !/1. Introduction/5. Installing PyCharm CE.mp4 4.6 MB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/6. Warning the player when their health is low.srt 30.0 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/3. Completing the functionality for picking items up.srt 29.5 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/3. Prepopulating all rooms in the map.srt 25.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/8. Equipping items.srt 24.3 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/9. Showing items and monsters.srt 22.0 kB
  • ~Get Your Files Here !/7. Improving the game interface/1. Adding a status bar.srt 21.4 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/9. Making decisions based on user input.srt 20.8 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/11. Printing help and sanitizing user input.srt 19.7 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/1. Python Classes.srt 18.9 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/6. Using a new data type, tuples, to help with room descriptions.srt 17.1 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/7. Dropping items.srt 16.8 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/2. The structure of a Python Program.srt 16.4 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/10. An aside Python's comparison operators.srt 15.0 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/1. Lists, and adding a list to the Player class for inventory items.srt 14.3 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/5. Getting started with our adventure game.srt 14.2 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/8. An aside the dictionary data structure.srt 14.2 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/12. Spicing things up with colour.srt 13.4 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/4. Keeping track of the player's location, and limiting movement to the current map.srt 13.3 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/9. Showing equipped items, and a challenge.srt 13.1 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/5. An aside more about looping.srt 12.8 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/8. Adjusting the attack roll based on weapon, armor, shield, and monster type.srt 12.5 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/3. Starting combat rolling for initiative.srt 12.4 kB
  • ~Get Your Files Here !/7. Improving the game interface/4.1 source.zip 12.4 kB
  • ~Get Your Files Here !/7. Improving the game interface/3.1 source.zip 12.1 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/10. Making the map function more useful.srt 12.1 kB
  • ~Get Your Files Here !/7. Improving the game interface/1.2 source.zip 11.9 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/4. Where to put variables scope.srt 11.8 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/11.1 source.zip 11.6 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/10.1 source.zip 11.5 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/9.1 source.zip 11.3 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/8.1 source.zip 11.3 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/8. Reading from the terminal.srt 11.3 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/7. Navigating around the labyrinth.srt 11.2 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/7.1 source.zip 11.2 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/4.1 source.zip 11.2 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/6.1 source.zip 11.2 kB
  • ~Get Your Files Here !/1. Introduction/1. Introduction.srt 11.0 kB
  • ~Get Your Files Here !/7. Improving the game interface/4. Finishing up the game logic.srt 11.0 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/3.1 source.zip 10.9 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/game.py 10.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/6. Cleaning up game play by printing room descriptions only when necessary.srt 10.7 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/7. Adding XP, incrementing the number of monsters defeated, and awarding gold.srt 10.7 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/9. Implementing a (partially functional) map command.srt 10.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/12. Implement the status command, to show the player how they are doing.srt 10.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/2. Getting started with picking items up.srt 10.6 kB
  • ~Get Your Files Here !/7. Improving the game interface/3. Solution to challenge.srt 10.6 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/6. Another aside functions.srt 10.5 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/2. Defining how big our map will be, and saving that information in the Game class.srt 10.5 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/2. Giving the player a chance to fight or flee.srt 10.3 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/2.1 source.zip 10.1 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/9.1 source.zip 10.0 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/5. Using our classes, and getting started with game movement.srt 9.9 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/8.1 source.zip 9.7 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/7.1 source.zip 9.5 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/6.1 source.zip 9.3 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/11. Finalizing the map command.srt 9.0 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/9. Letting a player rest to regain health.srt 8.9 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/11. Unequip an item.srt 8.7 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/5.1 source.zip 8.6 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/4. Player's turn.srt 8.6 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/4.1 source.zip 8.5 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/3.1 source.zip 8.3 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/13. An aside different ways of printing strings with variables.srt 8.2 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/2.1 source.zip 7.7 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/7. Trying out our code and updating our position on the map.srt 7.5 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/11.1 source.zip 7.3 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/10.1 source.zip 7.2 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/9.1 source.zip 7.2 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/8.1 source.zip 7.1 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/7. Implementing a while loop to keep the program running.srt 6.9 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/4. The Game class.srt 6.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/7.1 source.zip 6.7 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/4. Displaying the current inventory.srt 6.6 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/4.1 source.zip 6.6 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/3.1 source.zip 6.5 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/3. An aside Python's basic data types.srt 6.5 kB
  • ~Get Your Files Here !/1. Introduction/8. Is Python interpreted, compiled, or both.srt 6.5 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/1. How combat will work.srt 6.4 kB
  • ~Get Your Files Here !/1. Introduction/6. Python resources and documentation.srt 6.4 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/2.1 source.zip 6.2 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/source/DS_Store 6.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/DS_Store 6.1 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/DS_Store 6.1 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/DS_Store 6.1 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/DS_Store 6.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/9.1 source.zip 6.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/2. The Player class.srt 6.0 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/7.1 source.zip 5.8 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/game.py 5.8 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/5. Monster's turn.srt 5.8 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/1. Hello, World!.srt 5.6 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/3. The Room class.srt 5.4 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/10. Solution to challenge.srt 5.0 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/6. Solution to challenge.srt 4.3 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/8. Keeping track of player movement.srt 4.2 kB
  • ~Get Your Files Here !/1. Introduction/3. Installing Python (Macintosh).srt 4.2 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/game.py 4.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/5.1 source.zip 3.4 kB
  • ~Get Your Files Here !/1. Introduction/4. Installing Python (Windows).srt 3.3 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/4.1 source.zip 3.3 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/game.py 3.2 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/5. Challenge verifying our logic when checking player movement.srt 3.2 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/3.1 source.zip 3.2 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/2.1 source.zip 3.1 kB
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/source/game.py 2.9 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/1. What we are going to build in this section.srt 2.9 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/armory.py 2.8 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/armory.py 2.8 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/armory.py 2.8 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/armory.py 2.8 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/armory.py 2.8 kB
  • ~Get Your Files Here !/7. Improving the game interface/2. Challenge revise welcome text to explain why players have no weapons or armor.srt 2.5 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/descriptions.py 2.4 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/descriptions.py 2.4 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/descriptions.py 2.4 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/descriptions.py 2.4 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/descriptions.py 2.4 kB
  • ~Get Your Files Here !/1. Introduction/7. How to ask for help.srt 2.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/bestiary.py 1.8 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/bestiary.py 1.8 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/bestiary.py 1.8 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/bestiary.py 1.8 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/bestiary.py 1.8 kB
  • ~Get Your Files Here !/1. Introduction/2. About me.srt 1.6 kB
  • ~Get Your Files Here !/4. Implementing an Inventory/source/classes.py 1.4 kB
  • ~Get Your Files Here !/1. Introduction/5. Installing PyCharm CE.srt 1.3 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/1.1 source.zip 1.2 kB
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/classes.py 1.2 kB
  • ~Get Your Files Here !/7. Improving the game interface/source/classes.py 1.2 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/8.1 source.zip 1.1 kB
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/classes.py 1.0 kB
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/source/game.py 598 Bytes
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/welcome.txt 465 Bytes
  • ~Get Your Files Here !/Bonus Resources.txt 357 Bytes
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/source/main.py 261 Bytes
  • ~Get Your Files Here !/3. Making the Game functional with Classes/source/main.py 261 Bytes
  • ~Get Your Files Here !/4. Implementing an Inventory/source/main.py 261 Bytes
  • ~Get Your Files Here !/6. Keeping track of player location using a map/source/main.py 261 Bytes
  • ~Get Your Files Here !/7. Improving the game interface/source/main.py 261 Bytes
  • Get Bonus Downloads Here.url 181 Bytes
  • ~Get Your Files Here !/5. Implementing a turn-based combat system/source/main.py 178 Bytes
  • ~Get Your Files Here !/3. Making the Game functional with Classes/__MACOSX/source/_main.py 176 Bytes
  • ~Get Your Files Here !/4. Implementing an Inventory/python_lists/main.py 160 Bytes
  • ~Get Your Files Here !/2. Getting started with Python and our adventure game/__MACOSX/source/_.DS_Store 120 Bytes
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