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[ CourseWikia.com ] Udemy - Working with Python - Introductory Level
磁力链接/BT种子名称
[ CourseWikia.com ] Udemy - Working with Python - Introductory Level
磁力链接/BT种子简介
种子哈希:
09c4705d637767289dbec1300c92c192e194730d
文件大小:
2.89G
已经下载:
354
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下载速度:
极快
收录时间:
2022-02-27
最近下载:
2025-02-16
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文件列表
~Get Your Files Here !/4. Implementing an Inventory/3. Completing the functionality for picking items up.mp4
145.2 MB
~Get Your Files Here !/4. Implementing an Inventory/8. Equipping items.mp4
135.4 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/6. Warning the player when their health is low.mp4
134.0 MB
~Get Your Files Here !/7. Improving the game interface/1. Adding a status bar.mp4
123.9 MB
~Get Your Files Here !/6. Keeping track of player location using a map/3. Prepopulating all rooms in the map.mp4
119.5 MB
~Get Your Files Here !/1. Introduction/1. Introduction.mp4
104.1 MB
~Get Your Files Here !/3. Making the Game functional with Classes/9. Showing items and monsters.mp4
94.3 MB
~Get Your Files Here !/3. Making the Game functional with Classes/6. Using a new data type, tuples, to help with room descriptions.mp4
81.1 MB
~Get Your Files Here !/4. Implementing an Inventory/7. Dropping items.mp4
77.7 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/11. Printing help and sanitizing user input.mp4
77.1 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/8. Adjusting the attack roll based on weapon, armor, shield, and monster type.mp4
71.7 MB
~Get Your Files Here !/6. Keeping track of player location using a map/10. Making the map function more useful.mp4
69.5 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/7. Adding XP, incrementing the number of monsters defeated, and awarding gold.mp4
68.6 MB
~Get Your Files Here !/7. Improving the game interface/4. Finishing up the game logic.mp4
66.9 MB
~Get Your Files Here !/4. Implementing an Inventory/9. Showing equipped items, and a challenge.mp4
66.3 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/9. Making decisions based on user input.mp4
65.4 MB
~Get Your Files Here !/7. Improving the game interface/3. Solution to challenge.mp4
63.7 MB
~Get Your Files Here !/6. Keeping track of player location using a map/4. Keeping track of the player's location, and limiting movement to the current map.mp4
62.7 MB
~Get Your Files Here !/6. Keeping track of player location using a map/9. Implementing a (partially functional) map command.mp4
58.5 MB
~Get Your Files Here !/4. Implementing an Inventory/12. Implement the status command, to show the player how they are doing.mp4
56.2 MB
~Get Your Files Here !/4. Implementing an Inventory/6. Cleaning up game play by printing room descriptions only when necessary.mp4
54.4 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/9. Letting a player rest to regain health.mp4
54.3 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/2. Giving the player a chance to fight or flee.mp4
51.8 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/12. Spicing things up with colour.mp4
51.6 MB
~Get Your Files Here !/4. Implementing an Inventory/2. Getting started with picking items up.mp4
51.0 MB
~Get Your Files Here !/3. Making the Game functional with Classes/7. Navigating around the labyrinth.mp4
49.5 MB
~Get Your Files Here !/3. Making the Game functional with Classes/1. Python Classes.mp4
49.3 MB
~Get Your Files Here !/4. Implementing an Inventory/11. Unequip an item.mp4
48.0 MB
~Get Your Files Here !/6. Keeping track of player location using a map/11. Finalizing the map command.mp4
47.4 MB
~Get Your Files Here !/6. Keeping track of player location using a map/7. Trying out our code and updating our position on the map.mp4
44.5 MB
~Get Your Files Here !/4. Implementing an Inventory/1. Lists, and adding a list to the Player class for inventory items.mp4
43.3 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/4. Player's turn.mp4
40.8 MB
~Get Your Files Here !/3. Making the Game functional with Classes/5. Using our classes, and getting started with game movement.mp4
39.9 MB
~Get Your Files Here !/3. Making the Game functional with Classes/8. An aside the dictionary data structure.mp4
38.8 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/3. Starting combat rolling for initiative.mp4
38.1 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/10. An aside Python's comparison operators.mp4
37.8 MB
~Get Your Files Here !/6. Keeping track of player location using a map/2. Defining how big our map will be, and saving that information in the Game class.mp4
36.9 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/8. Reading from the terminal.mp4
33.8 MB
~Get Your Files Here !/4. Implementing an Inventory/4. Displaying the current inventory.mp4
32.0 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/1. How combat will work.mp4
30.6 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/5. Monster's turn.mp4
29.3 MB
~Get Your Files Here !/4. Implementing an Inventory/10. Solution to challenge.mp4
28.1 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/5. Getting started with our adventure game.mp4
27.8 MB
~Get Your Files Here !/6. Keeping track of player location using a map/8. Keeping track of player movement.mp4
27.5 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/1. Hello, World!.mp4
24.7 MB
~Get Your Files Here !/1. Introduction/7. How to ask for help.mp4
24.4 MB
~Get Your Files Here !/1. Introduction/6. Python resources and documentation.mp4
23.9 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/2. The structure of a Python Program.mp4
23.7 MB
~Get Your Files Here !/4. Implementing an Inventory/5. An aside more about looping.mp4
22.2 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/6. Another aside functions.mp4
22.1 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/4. Where to put variables scope.mp4
21.7 MB
~Get Your Files Here !/6. Keeping track of player location using a map/6. Solution to challenge.mp4
20.1 MB
~Get Your Files Here !/1. Introduction/2. About me.mp4
20.0 MB
~Get Your Files Here !/1. Introduction/3. Installing Python (Macintosh).mp4
19.9 MB
~Get Your Files Here !/4. Implementing an Inventory/13. An aside different ways of printing strings with variables.mp4
17.2 MB
~Get Your Files Here !/3. Making the Game functional with Classes/4. The Game class.mp4
17.0 MB
~Get Your Files Here !/6. Keeping track of player location using a map/1. What we are going to build in this section.mp4
16.9 MB
~Get Your Files Here !/6. Keeping track of player location using a map/5. Challenge verifying our logic when checking player movement.mp4
16.2 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/7. Implementing a while loop to keep the program running.mp4
15.9 MB
~Get Your Files Here !/1. Introduction/4. Installing Python (Windows).mp4
15.7 MB
~Get Your Files Here !/7. Improving the game interface/2. Challenge revise welcome text to explain why players have no weapons or armor.mp4
10.8 MB
~Get Your Files Here !/3. Making the Game functional with Classes/3. The Room class.mp4
10.3 MB
~Get Your Files Here !/3. Making the Game functional with Classes/2. The Player class.mp4
10.2 MB
~Get Your Files Here !/1. Introduction/8. Is Python interpreted, compiled, or both.mp4
9.2 MB
~Get Your Files Here !/2. Getting started with Python and our adventure game/3. An aside Python's basic data types.mp4
8.9 MB
~Get Your Files Here !/1. Introduction/5. Installing PyCharm CE.mp4
4.6 MB
~Get Your Files Here !/5. Implementing a turn-based combat system/6. Warning the player when their health is low.srt
30.0 kB
~Get Your Files Here !/4. Implementing an Inventory/3. Completing the functionality for picking items up.srt
29.5 kB
~Get Your Files Here !/6. Keeping track of player location using a map/3. Prepopulating all rooms in the map.srt
25.7 kB
~Get Your Files Here !/4. Implementing an Inventory/8. Equipping items.srt
24.3 kB
~Get Your Files Here !/3. Making the Game functional with Classes/9. Showing items and monsters.srt
22.0 kB
~Get Your Files Here !/7. Improving the game interface/1. Adding a status bar.srt
21.4 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/9. Making decisions based on user input.srt
20.8 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/11. Printing help and sanitizing user input.srt
19.7 kB
~Get Your Files Here !/3. Making the Game functional with Classes/1. Python Classes.srt
18.9 kB
~Get Your Files Here !/3. Making the Game functional with Classes/6. Using a new data type, tuples, to help with room descriptions.srt
17.1 kB
~Get Your Files Here !/4. Implementing an Inventory/7. Dropping items.srt
16.8 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/2. The structure of a Python Program.srt
16.4 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/10. An aside Python's comparison operators.srt
15.0 kB
~Get Your Files Here !/4. Implementing an Inventory/1. Lists, and adding a list to the Player class for inventory items.srt
14.3 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/5. Getting started with our adventure game.srt
14.2 kB
~Get Your Files Here !/3. Making the Game functional with Classes/8. An aside the dictionary data structure.srt
14.2 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/12. Spicing things up with colour.srt
13.4 kB
~Get Your Files Here !/6. Keeping track of player location using a map/4. Keeping track of the player's location, and limiting movement to the current map.srt
13.3 kB
~Get Your Files Here !/4. Implementing an Inventory/9. Showing equipped items, and a challenge.srt
13.1 kB
~Get Your Files Here !/4. Implementing an Inventory/5. An aside more about looping.srt
12.8 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/8. Adjusting the attack roll based on weapon, armor, shield, and monster type.srt
12.5 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/3. Starting combat rolling for initiative.srt
12.4 kB
~Get Your Files Here !/7. Improving the game interface/4.1 source.zip
12.4 kB
~Get Your Files Here !/7. Improving the game interface/3.1 source.zip
12.1 kB
~Get Your Files Here !/6. Keeping track of player location using a map/10. Making the map function more useful.srt
12.1 kB
~Get Your Files Here !/7. Improving the game interface/1.2 source.zip
11.9 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/4. Where to put variables scope.srt
11.8 kB
~Get Your Files Here !/6. Keeping track of player location using a map/11.1 source.zip
11.6 kB
~Get Your Files Here !/6. Keeping track of player location using a map/10.1 source.zip
11.5 kB
~Get Your Files Here !/6. Keeping track of player location using a map/9.1 source.zip
11.3 kB
~Get Your Files Here !/6. Keeping track of player location using a map/8.1 source.zip
11.3 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/8. Reading from the terminal.srt
11.3 kB
~Get Your Files Here !/3. Making the Game functional with Classes/7. Navigating around the labyrinth.srt
11.2 kB
~Get Your Files Here !/6. Keeping track of player location using a map/7.1 source.zip
11.2 kB
~Get Your Files Here !/6. Keeping track of player location using a map/4.1 source.zip
11.2 kB
~Get Your Files Here !/6. Keeping track of player location using a map/6.1 source.zip
11.2 kB
~Get Your Files Here !/1. Introduction/1. Introduction.srt
11.0 kB
~Get Your Files Here !/7. Improving the game interface/4. Finishing up the game logic.srt
11.0 kB
~Get Your Files Here !/6. Keeping track of player location using a map/3.1 source.zip
10.9 kB
~Get Your Files Here !/4. Implementing an Inventory/source/game.py
10.7 kB
~Get Your Files Here !/4. Implementing an Inventory/6. Cleaning up game play by printing room descriptions only when necessary.srt
10.7 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/7. Adding XP, incrementing the number of monsters defeated, and awarding gold.srt
10.7 kB
~Get Your Files Here !/6. Keeping track of player location using a map/9. Implementing a (partially functional) map command.srt
10.7 kB
~Get Your Files Here !/4. Implementing an Inventory/12. Implement the status command, to show the player how they are doing.srt
10.7 kB
~Get Your Files Here !/4. Implementing an Inventory/2. Getting started with picking items up.srt
10.6 kB
~Get Your Files Here !/7. Improving the game interface/3. Solution to challenge.srt
10.6 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/6. Another aside functions.srt
10.5 kB
~Get Your Files Here !/6. Keeping track of player location using a map/2. Defining how big our map will be, and saving that information in the Game class.srt
10.5 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/2. Giving the player a chance to fight or flee.srt
10.3 kB
~Get Your Files Here !/6. Keeping track of player location using a map/2.1 source.zip
10.1 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/9.1 source.zip
10.0 kB
~Get Your Files Here !/3. Making the Game functional with Classes/5. Using our classes, and getting started with game movement.srt
9.9 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/8.1 source.zip
9.7 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/7.1 source.zip
9.5 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/6.1 source.zip
9.3 kB
~Get Your Files Here !/6. Keeping track of player location using a map/11. Finalizing the map command.srt
9.0 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/9. Letting a player rest to regain health.srt
8.9 kB
~Get Your Files Here !/4. Implementing an Inventory/11. Unequip an item.srt
8.7 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/5.1 source.zip
8.6 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/4. Player's turn.srt
8.6 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/4.1 source.zip
8.5 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/3.1 source.zip
8.3 kB
~Get Your Files Here !/4. Implementing an Inventory/13. An aside different ways of printing strings with variables.srt
8.2 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/2.1 source.zip
7.7 kB
~Get Your Files Here !/6. Keeping track of player location using a map/7. Trying out our code and updating our position on the map.srt
7.5 kB
~Get Your Files Here !/4. Implementing an Inventory/11.1 source.zip
7.3 kB
~Get Your Files Here !/4. Implementing an Inventory/10.1 source.zip
7.2 kB
~Get Your Files Here !/4. Implementing an Inventory/9.1 source.zip
7.2 kB
~Get Your Files Here !/4. Implementing an Inventory/8.1 source.zip
7.1 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/7. Implementing a while loop to keep the program running.srt
6.9 kB
~Get Your Files Here !/3. Making the Game functional with Classes/4. The Game class.srt
6.7 kB
~Get Your Files Here !/4. Implementing an Inventory/7.1 source.zip
6.7 kB
~Get Your Files Here !/4. Implementing an Inventory/4. Displaying the current inventory.srt
6.6 kB
~Get Your Files Here !/4. Implementing an Inventory/4.1 source.zip
6.6 kB
~Get Your Files Here !/4. Implementing an Inventory/3.1 source.zip
6.5 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/3. An aside Python's basic data types.srt
6.5 kB
~Get Your Files Here !/1. Introduction/8. Is Python interpreted, compiled, or both.srt
6.5 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/1. How combat will work.srt
6.4 kB
~Get Your Files Here !/1. Introduction/6. Python resources and documentation.srt
6.4 kB
~Get Your Files Here !/4. Implementing an Inventory/2.1 source.zip
6.2 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/source/DS_Store
6.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/DS_Store
6.1 kB
~Get Your Files Here !/4. Implementing an Inventory/source/DS_Store
6.1 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/DS_Store
6.1 kB
~Get Your Files Here !/7. Improving the game interface/source/DS_Store
6.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/9.1 source.zip
6.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/2. The Player class.srt
6.0 kB
~Get Your Files Here !/3. Making the Game functional with Classes/7.1 source.zip
5.8 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/game.py
5.8 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/5. Monster's turn.srt
5.8 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/1. Hello, World!.srt
5.6 kB
~Get Your Files Here !/3. Making the Game functional with Classes/3. The Room class.srt
5.4 kB
~Get Your Files Here !/4. Implementing an Inventory/10. Solution to challenge.srt
5.0 kB
~Get Your Files Here !/6. Keeping track of player location using a map/6. Solution to challenge.srt
4.3 kB
~Get Your Files Here !/6. Keeping track of player location using a map/8. Keeping track of player movement.srt
4.2 kB
~Get Your Files Here !/1. Introduction/3. Installing Python (Macintosh).srt
4.2 kB
~Get Your Files Here !/7. Improving the game interface/source/game.py
4.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/5.1 source.zip
3.4 kB
~Get Your Files Here !/1. Introduction/4. Installing Python (Windows).srt
3.3 kB
~Get Your Files Here !/3. Making the Game functional with Classes/4.1 source.zip
3.3 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/game.py
3.2 kB
~Get Your Files Here !/6. Keeping track of player location using a map/5. Challenge verifying our logic when checking player movement.srt
3.2 kB
~Get Your Files Here !/3. Making the Game functional with Classes/3.1 source.zip
3.2 kB
~Get Your Files Here !/3. Making the Game functional with Classes/2.1 source.zip
3.1 kB
~Get Your Files Here !/2. Getting started with Python and our adventure game/source/game.py
2.9 kB
~Get Your Files Here !/6. Keeping track of player location using a map/1. What we are going to build in this section.srt
2.9 kB
~Get Your Files Here !/3. Making the Game functional with Classes/armory.py
2.8 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/armory.py
2.8 kB
~Get Your Files Here !/4. Implementing an Inventory/source/armory.py
2.8 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/armory.py
2.8 kB
~Get Your Files Here !/7. Improving the game interface/source/armory.py
2.8 kB
~Get Your Files Here !/7. Improving the game interface/2. Challenge revise welcome text to explain why players have no weapons or armor.srt
2.5 kB
~Get Your Files Here !/3. Making the Game functional with Classes/descriptions.py
2.4 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/descriptions.py
2.4 kB
~Get Your Files Here !/4. Implementing an Inventory/source/descriptions.py
2.4 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/descriptions.py
2.4 kB
~Get Your Files Here !/7. Improving the game interface/source/descriptions.py
2.4 kB
~Get Your Files Here !/1. Introduction/7. How to ask for help.srt
2.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/bestiary.py
1.8 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/bestiary.py
1.8 kB
~Get Your Files Here !/4. Implementing an Inventory/source/bestiary.py
1.8 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/bestiary.py
1.8 kB
~Get Your Files Here !/7. Improving the game interface/source/bestiary.py
1.8 kB
~Get Your Files Here !/1. Introduction/2. About me.srt
1.6 kB
~Get Your Files Here !/4. Implementing an Inventory/source/classes.py
1.4 kB
~Get Your Files Here !/1. Introduction/5. Installing PyCharm CE.srt
1.3 kB
~Get Your Files Here !/3. Making the Game functional with Classes/1.1 source.zip
1.2 kB
~Get Your Files Here !/6. Keeping track of player location using a map/source/classes.py
1.2 kB
~Get Your Files Here !/7. Improving the game interface/source/classes.py
1.2 kB
~Get Your Files Here !/3. Making the Game functional with Classes/8.1 source.zip
1.1 kB
~Get Your Files Here !/3. Making the Game functional with Classes/source/classes.py
1.0 kB
~Get Your Files Here !/5. Implementing a turn-based combat system/source/game.py
598 Bytes
~Get Your Files Here !/2. Getting started with Python and our adventure game/welcome.txt
465 Bytes
~Get Your Files Here !/Bonus Resources.txt
357 Bytes
~Get Your Files Here !/2. Getting started with Python and our adventure game/source/main.py
261 Bytes
~Get Your Files Here !/3. Making the Game functional with Classes/source/main.py
261 Bytes
~Get Your Files Here !/4. Implementing an Inventory/source/main.py
261 Bytes
~Get Your Files Here !/6. Keeping track of player location using a map/source/main.py
261 Bytes
~Get Your Files Here !/7. Improving the game interface/source/main.py
261 Bytes
Get Bonus Downloads Here.url
181 Bytes
~Get Your Files Here !/5. Implementing a turn-based combat system/source/main.py
178 Bytes
~Get Your Files Here !/3. Making the Game functional with Classes/__MACOSX/source/_main.py
176 Bytes
~Get Your Files Here !/4. Implementing an Inventory/python_lists/main.py
160 Bytes
~Get Your Files Here !/2. Getting started with Python and our adventure game/__MACOSX/source/_.DS_Store
120 Bytes
~Get Your Files Here !/3. Making the Game functional with Classes/__MACOSX/source/_.DS_Store
120 Bytes
~Get Your Files Here !/4. Implementing an Inventory/__MACOSX/source/_.DS_Store
120 Bytes
~Get Your Files Here !/6. Keeping track of player location using a map/__MACOSX/source/_.DS_Store
120 Bytes
~Get Your Files Here !/7. Improving the game interface/__MACOSX/source/_.DS_Store
120 Bytes
~Get Your Files Here !/1. Introduction/5.1 PyCharm CE.html
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~Get Your Files Here !/1. Introduction/4.2 pyenv-win.html
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~Get Your Files Here !/7. Improving the game interface/1.1 Blessings home page.html
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~Get Your Files Here !/2. Getting started with Python and our adventure game/12.1 blessings on pypi.org.html
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~Get Your Files Here !/2. Getting started with Python and our adventure game/12.2 colorama on pypi.org.html
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~Get Your Files Here !/1. Introduction/6.3 W3 Schools Python Tutorial.html
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~Get Your Files Here !/1. Introduction/3.2 pyenv.html
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~Get Your Files Here !/1. Introduction/6.1 Python Documentation.html
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~Get Your Files Here !/1. Introduction/3.1 Donwload Python at python.org.html
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~Get Your Files Here !/1. Introduction/4.1 Install Python from python.org.html
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~Get Your Files Here !/1. Introduction/6.2 Python Package Index.html
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~Get Your Files Here !/2. Getting started with Python and our adventure game/source/requirements.txt
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~Get Your Files Here !/3. Making the Game functional with Classes/source/requirements.txt
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~Get Your Files Here !/4. Implementing an Inventory/source/requirements.txt
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~Get Your Files Here !/6. Keeping track of player location using a map/source/requirements.txt
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~Get Your Files Here !/7. Improving the game interface/source/requirements.txt
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